X-Com
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I |
’m
a fan of a number of different types of game, primarily those that involve a
little bit more than simply pressing buttons as quickly as you can. I enjoy games where there is considerable
freedom to do whatever you want and go wherever you want, and where you can use
a number of different tactics against the bad guys (if this is what you have
to do). I enjoy a decent quality
flight simulation, but also those tactical games whereby there is no right way
of winning, and lots of ways of losing.
The
first two X-Com games are good examples of this. My first X-Com game was “X-Com: The Enemy Unknown,” which I
bought for my Amiga 1200. It had me
captivated for hours at a time, if not days.
My longest playing session was a near-solid eighteen hours, from mid-day
until around six o’clock the following morning.
Fortunately,
these days I no longer spend quite as long sat hunched in front of the
computer. When my Amiga went into
semi-retirement and I bought a Playstation, I invested in the second game -
“Terror From The Deep.” Terror From The
Deep plays very much like The Enemy Unknown but with different unit types,
equipment names, and maps - oh and it is significantly harder. I still remember my first Lobsterman
encounter (modern day initial first encounters are broadly similar but I now
have an idea of what to expect).