X-Com

 

I

’m a fan of a number of different types of game, primarily those that involve a little bit more than simply pressing buttons as quickly as you can.  I enjoy games where there is considerable freedom to do whatever you want and go wherever you want, and where you can use a number of different tactics against the bad guys (if this is what you have to do).  I enjoy a decent quality flight simulation, but also those tactical games whereby there is no right way of winning, and lots of ways of losing.

The first two X-Com games are good examples of this.  My first X-Com game was “X-Com: The Enemy Unknown,” which I bought for my Amiga 1200.  It had me captivated for hours at a time, if not days.  My longest playing session was a near-solid eighteen hours, from mid-day until around six o’clock the following morning.

Fortunately, these days I no longer spend quite as long sat hunched in front of the computer.  When my Amiga went into semi-retirement and I bought a Playstation, I invested in the second game - “Terror From The Deep.”  Terror From The Deep plays very much like The Enemy Unknown but with different unit types, equipment names, and maps - oh and it is significantly harder.  I still remember my first Lobsterman encounter (modern day initial first encounters are broadly similar but I now have an idea of what to expect).